Destroy All Monsters Melee Remastered Roster: All 12 Kaiju, Explained
The Destroy All Monsters Melee Remastered roster is set: 12 kaiju, confirmed by Pipeworks and Atari when the remaster was announced during Summer Game Fest week in June 2026. It's a lineup that spans nearly five decades of Godzilla film history — two Godzillas, three mechs, one three-headed golden nightmare, and the monster that was literally born from the weapon that killed the original 1954 Godzilla.
Details below are from the announcement and can change before the November 3, 2026 release.
If you played the 2002 GameCube original, most of these names will hit you like a tail whip of nostalgia. But there's one genuinely notable change buried in the list — a Mechagodzilla swap that longtime fans will want to know about. Here's every confirmed fighter, who they are in Godzilla lore, and where they fit.
The Full Destroy All Monsters Melee Remastered Roster
All 12 confirmed kaiju:
1. Godzilla (Heisei)
2. Godzilla 2000
3. Anguirus
4. Rodan
5. King Ghidorah
6. Gigan
7. Megalon
8. Mechagodzilla (Showa)
9. Kiryu
10. Mecha-King Ghidorah
11. Destoroyah
12. Orga
Roster names are confirmed; individual movesets and stats haven't been detailed yet, so everything below is lore and history rather than gameplay specifics. For the full picture on modes, platforms, and release info, see our everything we know guide.
The Two Godzillas
Godzilla (Heisei) is the burly, perpetually furious Godzilla of the 1984–1995 film era, running from The Return of Godzilla through Godzilla vs. Destoroyah. This is the version most 90s kids picture when they hear the name: massive thighs, glowing dorsal plates, zero patience. He anchored the 2002 original as the default face of the game, and he's back doing the same job here.
Godzilla 2000 is the Millennium-era redesign from Godzilla 2000: Millennium (1999) — leaner and meaner, with those jagged purple dorsal fins that look like they were carved by a lightning strike. Having two Godzillas on one roster sounds redundant until you remember these are genuinely different monsters in design and attitude, and the 2002 game treated them as distinct fighters.
The Showa Classics: Anguirus, Rodan, Ghidorah, Gigan, Megalon
Anguirus debuted in Godzilla Raids Again (1955) as the very first kaiju Godzilla ever fought on film, before evolving into his most loyal ally. The spiky-shelled quadruped has always been the scrappy underdog of the kaiju pantheon — smaller than the headliners, beloved anyway.
Rodan earned his own solo film in 1956 before joining the Godzilla universe. A giant irradiated pteranodon capable of supersonic flight, Rodan was the aerial specialist of the 2002 original — a monster built around speed in a game full of slow, stomping bruisers.
King Ghidorah is Godzilla's archenemy, full stop. The three-headed golden space dragon first appeared in Ghidorah, the Three-Headed Monster (1964) and has been the franchise's ultimate villain ever since. Any Godzilla fighting game without Ghidorah is incomplete; this one is not incomplete.
Gigan arrived in Godzilla vs. Gigan (1972) as a cyborg horror with hooked blades for hands and a buzzsaw in his belly — one of the most gleefully weird designs Toho ever committed to film, and a fan-favorite pick in the original game.
Megalon is the beetle-god of the undersea kingdom of Seatopia, from Godzilla vs. Megalon (1973), sporting drill hands and a star-shaped horn. Long treated as the franchise's lovable B-movie punchline, Megalon has aged into cult-classic status — exactly the kind of deep cut that made the 2002 roster feel generous.
The Mechs — and the Big Mechagodzilla Change
Here's the headline change in the Destroy All Monsters Melee Remastered roster: Mechagodzilla is now the Showa version, the alien-built robot doppelganger from Godzilla vs. Mechagodzilla (1974), replacing the Heisei-era Mechagodzilla that appeared in the 2002 original. It's the only confirmed roster substitution, and it's a fascinating one — the 1974 Showa design is the OG mech, all rivets and retro menace, versus the sleeker 90s anti-Godzilla weapon fans fought as before. If you're keeping score of every difference between old and new, our remaster vs. original comparison tracks them all.
Kiryu — the Millennium-era Mechagodzilla from Godzilla Against Mechagodzilla (2002) — is also here, so the roster still carries a modern mech. Kiryu's lore hook is the best in the franchise: a machine built over the actual skeleton of the original 1954 Godzilla, haunted by the monster it used to be.
Mecha-King Ghidorah rounds out the machine trio. Introduced in Godzilla vs. King Ghidorah (1991), it's the cyborg resurrection of Ghidorah — golden dragon below, gleaming future-tech above. Three mechs, three eras, zero subtlety.
The Heavyweights: Destoroyah and Orga
Destoroyah might be the darkest creation in Godzilla canon. Born in Godzilla vs. Destoroyah (1995) from crustaceans mutated by the Oxygen Destroyer — the weapon that killed the original Godzilla in 1954 — Destoroyah is a demonic, axe-headed nightmare and the monster that presided over the Heisei Godzilla's death. In the 2002 game, this was the pick for players who wanted pure menace.
Orga comes from Godzilla 2000: Millennium (1999): an alien lifeform that absorbed Godzilla's DNA and mutated into a hunched, gape-mawed bruiser. Orga capped the original game's roster as its resident weirdo, and the remaster keeps that tradition alive.
What We Still Don't Know
Twelve confirmed kaiju, each with their own single-player campaign — that much is locked in. What we don't know yet: individual movesets, balance details, or whether any additional monsters could arrive later. No DLC has been announced, and we're not going to invent any. The roster you see above is the roster as announced, and details can shift before November 3.
Meanwhile, if the announcement has you itching to level a city as a giant monster right now, you can do that for free in your browser: Monster Destruction drops you into a fully destructible voxel city as a customizable kaiju, with escalating military resistance and a boss mech of its own waiting at the top of the escalation ladder. It's a solid way to keep the rampage muscles warm until November.
FAQ
How many kaiju are in Destroy All Monsters Melee Remastered?
Twelve confirmed at announcement: Godzilla Heisei, Godzilla 2000, Anguirus, Rodan, King Ghidorah, Gigan, Megalon, Showa Mechagodzilla, Kiryu, Mecha-King Ghidorah, Destoroyah, and Orga. Each gets its own single-player campaign.
What changed from the original 2002 roster?
The one confirmed substitution is Mechagodzilla: the remaster uses the Showa version from Godzilla vs. Mechagodzilla (1974) instead of the Heisei version featured in the 2002 original. The rest of the announced lineup consists of familiar faces from the original game.
Will more monsters be added after launch?
Nothing has been announced. The confirmed roster stands at 12, and Pipeworks and Atari haven't said anything about DLC or post-launch additions — if that changes before or after the November 3, 2026 release, it'll come from them, not from speculation.